ABOUT ME

I’m an VFX Artist with few years of experience in the VFX industry, combining artistic simulation work with strong technical and pipeline expertise. My career began in render, data I/O, and paint/roto, giving me a solid foundation in production workflows and cross-department collaboration. Over time, I specialized in FX — creating dynamic pyro, particle, and procedural effects in Houdini for both internal development and production shots. Alongside my FX work, I’ve developed Python and Bash tools to streamline workflows, automate data handling, and enhance render farm performance. This balance of technical understanding and creative execution allows me to approach FX with both an artistic and engineering mindset, ensuring visually strong results that are also production-ready and efficient. While my primary focus is FX, I’m also expanding my skills in related areas such as Houdini environments, crowds, lighting, and CFX — aiming to grow as versatile artist who bridges creativity and technology across multiple disciplines.

SKILLS

FX
Creature Fx
Environment Generalist
Look development and Lighting
RBD
Pyro
Flip
Particles
Crowd
Procedural simulations

 

TOOLS

Houdini
Mantra
Solaris
Arnold
Python programming
VEX
Substance Painter
Nuke
Maya
After Effects
3DEqualizer
Silhouette